In this thread, I'll attempt to compile answers to common (and uncommon) questions that you have about the game. This will get bigger as people as more questions (And I bother to write more), so stay tuned!
Note that I'm merely writing about what I happen to know, so things that I don't know a lot about have been obviously omitted. Also, I'm shamelessly stealing, in some places, things that other people have written...although, of course, it has been paraphrased. (No copyright garbage! Yayz!)
Please post corrections as necessary.
Note: I used to give credit to people as part of the text, but that's getting a bit ridiculous. I will now only post credit for corrections. Also, there is now a list of authors, in alphabetical order. This should alleviate us of any pissing contests. There may be some bias nonetheless
Authors:
Boa1891
Doomedrusher
Lord Klotski
MotherbrainII
Ukraine
Withered Laurels
wkw427
Melee Combat
1) Some players claim that they can drink a potion during combat without losing an attack turn. How?
If you click on the potion as the "splat" is appearing on your opponent, or very close to it, you can not lose a turn with up to, I believe, a <speed 6 weapon> (See weapon speeds).
2) Some players can even ALCH during combat! How?
With a <speed 4 weapon> (See weapon speeds) or slower, you can alch directly after seeing the splat and , with auto retal on, have little difficulty hitting that n00b next round.
3) I'm dying and I need to heal fast! Help?
Too bad. LOL. Eat the first half of a pineapple pizza and then a tuna potato. You used to be able to eat two pieces of food in one shot, but jagex mostly fixed that to my understanding. This is the best substitute I can find. Or, if you have no food, turn on Redemption and start running away.
4) Some players can EAT without losing an attack turn. How?
There are 3 ways to do this. The first is to eat a Karambwan as if you would drink a potion (See the 1st question); it will heal 18. This is VERY useful in duels. The second way is to drink a dose of Saradomin Brew, which heals a bit less and lowers your stats, but can have 4 doses in a single inventory slot. The third is to heal using a familiar special, which, when timed correctly, do not use up attack turns. The void spinner will heal you 1 every 15 seconds, the bunyip heals 2 every 15 seconds plus its special scroll heals up to 22 (raw mantaray), the elemental titans heal up to 8, and the unicorn heals up to 14.
5) Do the slayer mask and salve amulet stack?
No, they do not.
6) What is the nature of the boosting effect of Dharok's?
For every HP under your max, you gain one effective strength level. If you are under 10%, your strength simply doubles. It is unknown if potting over your max HP reduces your strength.
In fact, I theorize that rather than your strength, your natural HIT doubles in the <10% case. This is because most percentage modifiers (like piety) don't actually enhance your hit by the same percent, but less. However, dharok's seems to spot-on double your hit. I can hit 46 with JUST the axe (no dharok's effect); that's including pots and piety, which ordinarily are NOT factored in calculating boosts. However, I can hit 93 non-salve with super low dharok's.
That's just a personal theory though, and the widely accepted "fact" is that it doubles your strength.
Bosses
1) What is the nature of the King Black Dragon's attacks?
He has three breath attacks and a melee attack. The melee maxes at 25 and is fairly unexciting. He also has a poison breath (super antipoison recommended), ice breath (freezes you) , and a normal breath. If you have a shield and a potion, the max breath hit is 10. The max is 15 with either magic prayer and antifire potion or shield and nothing else. I've seen 40 with just the potion, and I believe 55 without (although I'm not sure on the 55)
2) What is the nature of the mithril dragon's attacks?
The mithril dragon also has four attacks. It has a melee attack (28 max), range attack and magic attack (max 18), and a breath attack (variable max). There is a catch though; the dragon will only use three of the four attacks on you, depending on whether you are in melee range. If you are "Meleeable", then it will use magic, melee, and breath, and if not, it will use range, magic, and breath. The breath will hit 0 if you have a shield and antifire potion, 5 without the potion (but with the shield), 35 without the shield but with the potion, and 50 with neither.
There is one more interesting fact about the mithril dragon's attacks: There are not all equally probable. In my genius, I lost both my data sets, but the melee attack is significantly more likely than the magic attack (if in melee range), and the range attack is equally probable as the melee attack if not. As a rough estimate, I'll provide that the melee / range attack is used 50-60% of the time, and the other two are approximately equally probable at 20-25% or so each.
3) Why do people use the BGS against the KQ?
Because it owns? Protect melee, as far as the queen is concerned, simply means that the queen has higher defense against melee. With a slayer task and the most accurate weapon in the game, along with piety, high defense is not enough to keep the queen alive.
4) What is the nature of the Chaos Elemental's drops?
The Chaos Elemental has two different drop lists- One is the "100%" drops list, which has several different bone drops and other forms of remains, and some more unique items. The other drop list includes items like darts and runes. BOTH drop lists contain the Dragon 2-hander, and it's possible to get two in one kill. It is believed only the second drop list has "nothing".
Weapon Speeds
The KB shows that weapons have various "speeds" , measured in bars. Think of the "bars" as "ratings out of 10". For instance, a whip has speed 6. Range weapons on rapid "gain a speed bar".
Speed 8 - 1.2 seconds between attacks
Speed 7 - 1.8 seconds between attacks
Speed 6 - 2.4 seconds between attacks
Speed 5 - 3.0 seconds between attacks
Speed 4 - 3.6 seconds between attacks
Speed 3 - 4.2 seconds between attacks
Speed 2 - 4.8 seconds between attacks
Speed 1 - 5.4 seconds between attacks
1) So if my dark bow fires 2 arrows per attack, but has speed 1....
Then one could assume that, on the rapid setting, it's actually about the same speed as a whip in terms of hits/minute. Of course, this isn't strictly true, since you get ripped off if the first hit kills the monster in question (the second shot never exists in that case), but the Dark Bow isn't as bad as people think.
2) What is the speed of a casted spell?
The speed is 5, similar to a verac flail, for instance. There is a delay of 3 seconds between spells. -BOA1891: Using the ancient staff to autocast, ancients are speed 6.
3) What in the interpetation of the cannon having speed 10?
Jagex likes messing with your mind
4) What is the speed of the crystal bow?
The speed is 5, just like a spell. It goes up to 6 if you use rapid, of course.
General
1)What's the combat formula?
The combat formula is made up of two parts.The bold parts are to be floored (rounded down to the nearest whole number; 7.9 floored is 7. For example; 49/2=24.5, but 49/2=24.).
This is the base:
(.25*(Def+HP+(pray/2)+(sum/2)))
You then add the base to whichever of these yields the highest number.
(0.325*(Str+Att))
(0.325*((3*Ranged)/2))
(0.325*((3*Magic)/2))
For example:
With all stats 50:
Base: (.25*(50+50+(50/2)+(50/2))) = 37.50
Possible additions:
Melee based combat (0.325*(50+50)) = 32.500
Ranged Based Combat (0.325*((3*50)/2)) = 24.375
Magic Based Combat (0.325*((3*50)/2)) = 24.375
Final combat: 37.50+32.50=70.00
I forget where I got this math >_> But it's never been wrong, and I've had it copied down for a LONG time. Since before summoning came out, it's never given me a false return. I added summoning myself (though it was really easy), so I call this formula my own.
2) How does the Ring of Wealth work?
While this is disputed widely, my tests (the numbers from which are conveniently lost) show that it reduces the amount of "nothing" drops you get. These are drops that consist of only the 100% drop, such as bones or dragonhide and dragon bones. It is safe to assume that if they reduce nothing drops from 2% to 1% on a given monster (a 50% decrease), the probability of receiving every single item on the monster's drop list (including rare items) will increase by .99%.
That's really, really, really miniscule. For example, the draconic visage may be a 1/20,000 drop. A .99% increase is 1/19,802. If a Dragon Chain from the KQ is 1/100, The .99% increase would be to 1/99.01.
However, in most cases, there is an even more miniscule difference. At Dust devils, I recall the difference being something like 1% to .5%. This test was done over a few thousand kills while I was getting 99 attack and strength there, but I lost the numbers a LONG time ago.
Since my testing, I no longer believe in the ring of wealth's power. However, I still wear it to GWD soloing
3) And Jennica's Ring's effect on Revenants?
It reduces the "nothing" drop rate from revenants from what I'd estimate is 30-40% to 0% or a miniscule amount <1%, because I got no "nothing" drops in about 90 revenants. However, my no-ring estimate is just a perceived estimate, and taken from from experiences before the ring's release. The drop rates may have been adjusted with the quest.
4) What does the "Drop wheel" look like?
Unlike some, who think that there are two drop wheels (one for rares and one for not), Ukraine claims that he heard from the horses' mouth (I.E. Paul) that there is one, singular drop wheel, with rares and non-rares on the same wheel. He also confirmed the notion that the RoW decreases the odds of getting nothing.
5) When I'm enchanting orbs...
You CANNOT GET AWAY! MWAHAHAHA! Same as when you are creating summoning pouches, the obelisk must blink 4 times before you can leave.
Prayer
1) Does the ancient staff (From desert treasure) give a prayer bonus?
Bonus? It gives the opposite: it's the only item in the game with a negative prayer bonus (-1) (A couple people posted on this, so I'll just claim all the credit.
2) How fast does prayer drain? What happens if I use more than one prayer at once?
This isn't easy to answer, but here goes:
Prayers drain a certain number of "points per minute" (PPM, for brevity). Prayer bonus reduces PPM. If using two or more prayers at once, simply add the PPM's linearly. Examples follow, don't worry:
Prayer Bonus - Effect:
0 - No effect
10 - PPM reduced by 25%
20 - PPM reduced by 40%
30 - PPM reduced by 50%
46 - PPM reduced by ~60%
Prayer - Base PPM:
5% Boost prayer (Any) - 5
10% Boost prayer (Any) - 10
15% Boost prayer (Any) - 15
Rapid Restore - 1.67
Protect Item - 3.33
Rapid Heal - 3.33
Protect Prayer - 20
Retribution - 5
Redemption - 10
Smite - 30
Chivalry/Piety - 38.33
So, suppose my prayer bonus is 10 and I use piety. I drain .9 * 38.33 = 34.5 PPM. Suppose I'm protecting melee as well? We now have .9 * (38.33 + 20) = 52.5 PPM.
3) What is the max prayer drain rate, in PPM?
Using the ancient staff, we get a -1 prayer bonus. This corresponds to a ~3.45% increase in PPM. Using Piety, Protect Melee and Protect Summoning (Thanks JGard for the correction), Rapid Restore/Heal, and Protect Item, we get 1.0345* (38.33 + 20 + 20 + 3.33 + 3.33 + 1.67) = 89.6 PPM.
Check with RuneHQ's calculator if you don't believe me.
4) What is the maximum prayer bonus, to date? (Aug 19, 2008)
God Mitre +5, Any Skill Cape (t) +4, Any God Stole +10, God Crozier +6, Proselyte Hauberk +8 , Broodoo Shield/ God Book +5, Proselyte Cuisse/Tasset +5, White Gloves +1, White Boots +1, Explorer's ring +1.
The total is +46.
Summoning
1) Where can I find info on how much XP/hr summoned familiars give me?
Check out my thread: High Level Familiar Combat Testing
2) How do I heal my familiar?
This is probably technically a bug exploit, but oh well
3) How fast do summon points drain?
Over the life of the familiar, it will drain points equivalent to its level required to summon.
4) What are good monsters to kill for charms?
Bork, Scabarites (From Contact!), Rock Lobsters, Waterfiends, Black Demons (Chaos Tunnels), Dagannoths (level 90), Mithril Dragons, Dust Devils, and the King Black Dragon are all excellent choices. There are others, of course, this is just a selection of the best.
5) Why does Doomedrusher like kalphites?
Well, what *would* be better than cannoning level 85 monsters that poison you, are hard to get to, have terrible drops, hit reasonably hard, and are a general pain in the ass? Well, to answer my own rhetorical question: Since the idea behind killing these is to get blue charms, I'd recommend the alternative Wallasalkies, the likes of which are found in the waterbirth dungeon. Apparently cannoning them gives people with epilepsy seizures, though, so if you do, stick to Kalphites.
Btw, Doomedrusher wanted credit for something, so this is my way of giving him credit
6) How fast do familiars attack?
Speed 2, in general (Read Weapon Speeds if you haven't). The vampire bat attacks at speed 6 (Twice as fast, but hits half as high lol). The talon beast has three "attacks" every hit, all of which hit 5 max (familiars around it max at 15).



