Massive Profit with the Blast Furnace: A Brief Explanation

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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Doomedrusher » Wed Jun 25, 2008 11:20 am

*THE BLAST FURNACE WORLD IS 58*

There are 7 major paths you can take to make a modest profit with the Blast Furnace. (50 smithing is all that is required for the said path unless stated otherwise).

Blast Furnace Terminology:
-Un-noting: By using a stack of ores on Ordan, you can convert the bank notes to unnoted ores by paying Ordan a sum of coins.
-Cooling: Using a bucket of water on the bar dispenser to cool the red-hot bars.
-Biking: Using the bike to run the conveyor belt.
-Fueling: Using a spade to refuel the stove for the furnace.
-Pumping: Operating the pump at the furnace.

Expected Behavior at Blast Furnace:
-Wear a Ring of Charos (a) if you don't have 60 smithing, since you will have to pay to use the furnace below that level.
-When waiting for bars to dispense, you can watch the temperature gauge, bike, or pump, so the bars will dispense faster.
-Don't wait for other people to cool your bars. Cool it with a bucket of water yourself to save waiting.
-Don't beg to buy coal from people! They won't respond.
-Remember, only half the amount of coal is needed for each ore.
-Don't bring pets. Familiars are okay, since people understand that you need it for extra space. Just don't bring the useless pets. They get in people's way.
-Don't stand on top of Ordan.
-Don't ask other people to do things. If you have the time to yell, do the job yourself.

-=-=-=-=-=-=-=-=-=-=-=-=-

Method 1. The steel-bar approach (60 smithing and 13+ summoning will help a lot, although not required.)
Bring 25 coal, a stack of coins (10,000 coins recommended), 25 noted iron, and a super energy pot.

If using Beast of Burden: Put as many unnoted coal into the BoB as possible. Increase the number of your noted iron by the same amount. If using Bull Ant or Terrorbird, replace the energy pot with a stack of scrolls.

-Put all your coal into the furnace. IT IS VERY IMPORTANT THAT COAL GOES FIRST. If iron is put in first, iron bars, not steel bars, will come out.
-Un-note your iron and put that into the furnace.
If you have more than 28 iron, put in a maximum of 27 first, and wait for the bars to dispense. Put the rest of the iron in when you see the dispenser turn out bars.
-Grab bars and deposit into your BoB if necessary.
-Grab the second load of bars (if any) and bank.
-Repeat.

You can make the steel bars into cannonballs or sell it straight away for more than double the cost of the ores.

-=-=-=-=-=-=-=-=-=-=-=-=-

2. The iron approach (Again, 60 smithing and 13+ summoning will help)
Same as above, except you bring unnoted iron only. Iron bars will smelt with 100% accuracy at the Blast Furnace even without a ring of forging. It is slightly faster than smelting at Neitiznot.

-=-=-=-=-=-=-=-=-=-=-=-=-

3. The Mithril Bar approach (AGAIN, 60 smithing and 13+ summoning will help)
Bring as many mith ores as you can (Both in your BoB and in your inventory) while also carrying a stack of coins and a stack of coal (Twice as much coal as mith ores).

-The procedure will be the same as above, remembering to not put more than 27 ore in the furnace at a time.
-Remember, 2 coal is needed per bar.
-Withdraw bars and bank. Repeat.

-=-=-=-=-=-=-=-=-=-=-=-=-

4. The Iron throwing knives approach (60 smithing required)
Bring a stack of iron ore and a stack of coins (8 coins per iron ore). A hammer can be found in the furnace and a bucket will be there as well. You should have 24 spaces left after these items are carried. (23 after you smith your first load of knives)

Keep un-noting iron and making bars, filling the bucket with water for cooling your bars. Go in the anvil fence and make iron throwing knives. Repeat. You will make a net profit and gain a lot of smithing experience (30-ish per bar).

-=-=-=-=-=-=-=-=-=-=-=-=-

5. The Mithril Bolt approach (60 smithing required)
Inventory setup:
-Stack of mithril ores
-Stack of coal
-Stack of coins (81 coins per mithril, 22 coins per coal)
-Hammer
-Bucket of water
-mithril bolts (unf) (The ones you will make)

Unnote 22 mithril ores, then 2 loads of 22 coal. Wait for bars to dispense. Make bolts. Repeat. You make a modest profit (Unfinished mithril bolts are actually traded for their high fletching experience potential), and also a large amount of smithing experience.

-=-=-=-=-=-=-=-=-=-=-=-=-

6. The Adamant bar approach (70 smithing required, BoBs will really help improve the profit per hour)
-Proceed as you would for the Mithril Bar approach, although you need 3 coal per bar here. You cannot unnote adamantite there so you will need to bring all the addy ores. The profit is very high.

-=-=-=-=-=-=-=-=-=-=-=-=-

7. The Runite bar approach (85 smithing required, again, BoBs will really help improve the profit per hour)
-Proceed as you would for the Adamant Bar approach, although you need 4 coal per bar here. You cannot unnote runite there so you will need to bring all the rune ores. The profit is extremely high. (About 90k per trip, allowing a maximum of 800k per hour). It is much faster and cheaper than superheating.

-=-=-=-=-=-=-=-=-=-=-=-=-

Enjoy!

(The reason why this isn't in Community is because a lot of people do them already. No point hiding it because it won't drop the profit by much.)
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby sk3l3t0r711 » Wed Jun 25, 2008 12:07 pm

I gave this a cursory glance since smithing has been top of mind for me lately. I will put more effort into the details later today when I have more free time to read and take notes, do some calcs and what not.

But at a glance, very nice information!
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Appaim » Wed Jun 25, 2008 12:29 pm

Just a couple of quick notes. Ordan cannot unnote addy or rune ores, so if you are going to use those don't note them. Also puting your house at taverly and using glory or duel ring to bank, then house telly and mining carts to return seems to be faster than using a bob to bank in keldegrim. Note that bob's cannot go on the mining carts.

Hope that helps :D

edit. Sorry, didn't notice you already mentioned about unnoting addy and rune.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby ikraz55 » Thu Jun 26, 2008 4:36 am

I think the fastest way to bank is in Dorgeshun after the "another slice of ham" quest. Bank in Dorgeshun and use the train to Keldagrim. To get back to Dorgeshun, use a "moving over distance sphere"
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby kiwi db » Thu Jun 26, 2008 5:20 am

While it doesn't sound right that using the blast furnace to make rune bars is faster than standing at a bank and superheating, I'll take your word for it, if only because I can't smelt rune yet. :oops:
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby JMB » Thu Jun 26, 2008 7:52 am

If you are making bolts with the bars then you don't need to do a bank run right? I mean you bring noted mith and coal and a stack of gp and unnote, smelt, smith and voila you have space to unnote more. Question being how much do you pay for unnoting the ores and how does this compare with the time saved and the cost of the coal saved (2 per mith)?
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Doomedrusher » Thu Jun 26, 2008 9:12 am

ikraz55 wrote:I think the fastest way to bank is in Dorgeshun after the "another slice of ham" quest. Bank in Dorgeshun and use the train to Keldagrim. To get back to Dorgeshun, use a "moving over distance sphere"


Moving over distance sphere teleports you to a random location within the city. I mean RANDOM. No guarantee you'll be anywhere close to the bank. Oh, the bank is also very far away from the train station.

JMB wrote:If you are making bolts with the bars then you don't need to do a bank run right? I mean you bring noted mith and coal and a stack of gp and unnote, smelt, smith and voila you have space to unnote more. Question being how much do you pay for unnoting the ores and how does this compare with the time saved and the cost of the coal saved (2 per mith)?


You make a profit of ~20 coins per bolt, ~200 coins per bar. Each bar costs roughly 700 coins with unnoting all ores, 620 coins with unnoting only coal. Mith bars go for roughly 1.2k each. So, by banking bars, you make a profit of ~600 coins per bar along with smithing xp for smelting, and for making unfinished bolts you make a profit of ~200 per bar. (Bolts (unf) are 90 coins now, attaching feathers makes you lose money since you can sell the unf bolts at max and the finished bolts only go for min.)
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Stethrane » Thu Jun 26, 2008 11:00 am

I'm not sure because I haven't done a time/profit analysis, but what is the cost in gp to unnote coal and mith? I always hopped worlds to buy coal/mith and put it on the belt. It gave me an extra 2 inventory slots and didn't seem like that much extra trouble...
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Doomedrusher » Thu Jun 26, 2008 11:48 am

It takes about 80 seconds to hop worlds to buy one load of coal or mith.

So, 4 minutes of hopping for 1 load of mith.

It only costs an extra 80 coins per bar to just buy coal and mith at the minimum price on the GE and unnote them. Unnoting speeds up smithing a lot.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby tanya » Thu Jun 26, 2008 12:48 pm

Doomedrusher wrote:*
-Put all your coal into the furnace. IT IS VERY IMPORTANT THAT COAL GOES FIRST. If iron is put in first, iron bars, not steel bars, will come out.

Not quite true. The BF always make steel bars in preference to iron provided that it has sufficient coal to do so. But in world 58 where the BF runs almost continuously, what you say is very good advice. Conversely, if you want to make iron bars, then you have to make sure that any coal you've already put in has all been used up.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Withered Laurels » Thu Jun 26, 2008 4:02 pm

I have a question regarding a technique somewhat unrelated. When i was free-to-play, I wanted to level mining and smithing. So what I'd do is take 20 addy ores from the bank and head down to the mining guild. Then I'd superheat, turning my pre-mined ores into bars. That allowed me to mine roughly 120 coal per trip. With beasts of burden, this could be extremely efficient for mining xp. Quick calculations for mithril, addy, and runite:

Spirit terrorbird + inventory = 40 inventory spaces - fire staff & nats = 38 inventory spaces

Mithril: 38- 4 spaces for coal= 34 spaces. 34*4=136 coal
Addy: 38-6 coal spots=32 spaces. 32*6=192 coal
Runite: 38-8 coal spots=30 spaces. 30*8=240 coal

Gems can't be held while smithing bars and your smithing level must be high enough to cast superheat. I found it a nice alternative to power-mining. Does anyone else smith this way?
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Doomedrusher » Thu Jun 26, 2008 4:46 pm

Wasteful for mith, but you make a tiny profit with Adamantite.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby free_h2o » Thu Jun 26, 2008 4:53 pm

I believe entering the mining guild with a familiar makes it get auto dismissed. You may have to take the long route for that method to work.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Doomedrusher » Thu Jun 26, 2008 7:11 pm

Screw the mining guild, there are other coal mines in Gielinor :P
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Withered Laurels » Thu Jun 26, 2008 7:55 pm

The mining guild dismisses your familiar? I feel LOADS better about my level 1 summoning now. I guess I"m not missing out on quite as much as I thought I was... then again, there's the coal trucks, and the gold rocks, and the blast furnace itself... Stupid combat level.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Craven Range » Thu Jun 26, 2008 8:04 pm

Withered Laurels wrote:The mining guild dismisses your familiar? I feel LOADS better about my level 1 summoning now. I guess I"m not missing out on quite as much as I thought I was... then again, there's the coal trucks, and the gold rocks, and the blast furnace itself... Stupid combat level.


may i ask why you are level 1 summoning? it is a very useful skill.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Withered Laurels » Thu Jun 26, 2008 8:10 pm

Well there's 2 reasons really.

First and foremost, I can pretty much have the stats for the best mid-level bh tank possible. You can see the stats I currently have in my sig. At 112 cb I can have: 80 atk, 88 str, 99 def, 99 hp, 70 prayer, 99 range, and 99 mage. Currently, I have yet to achieve my goals in attack, strength, defence, hp, and range. I'm estimating the xp required is about equivalent to me getting a 3rd 99... woohoo. Then after that, I'll make a little bit of cash and go straight to 138 combat.

The other reason is that I have a real stigma regarding the uselessness of the low-level familiars. I look at them and it's like... great, 50 levels of trash. I can't fall back on alching, because I'm already 99 mage. The first 50 levels of summoning will be largely a waste for me.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Craven Range » Thu Jun 26, 2008 8:21 pm

Withered Laurels wrote:Well there's 2 reasons really.

First and foremost, I can pretty much have the stats for the best mid-level bh tank possible. You can see the stats I currently have in my sig. At 112 cb I can have: 80 atk, 88 str, 99 def, 99 hp, 70 prayer, 99 range, and 99 mage. Currently, I have yet to achieve my goals in attack, strength, defence, hp, and range. I'm estimating the xp required is about equivalent to me getting a 3rd 99... woohoo. Then after that, I'll make a little bit of cash and go straight to 138 combat.

The other reason is that I have a real stigma regarding the uselessness of the low-level familiars. I look at them and it's like... great, 50 levels of trash. I can't fall back on alching, because I'm already 99 mage. The first 50 levels of summoning will be largely a waste for me.


Here's the thing. i was in the same situation as you. I chose summoning over player killing. Look at it this way, what are you expecting to get in your player kills? Maybe a few sets of rune/dharok, maybe even a godsword. With higher summonining (52+) the time you can spend at godwars/dag kings will give you a much higer chance at a hilt or expensive drop. One hilt will probably be worth more than you can pk in a long time, that was how i made my choice :lol:
Sorry for getting off topic, it just amazed me that you feel restricted that your one summoning, yet you won't train it. In my mind, it is probably one of the most useful skills in the game.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Withered Laurels » Thu Jun 26, 2008 8:31 pm

I'll consider raising it. Thanks for your perspective on it though, really. It's the side you're arguing that's made me bank 6k+ charms.
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Massive Profit with the Blast Furnace: A Brief Explanation

Postby Craven Range » Thu Jun 26, 2008 8:52 pm

Withered Laurels wrote:I'll consider raising it. Thanks for your perspective on it though, really. It's the side you're arguing that's made me bank 6k+ charms.


Impressive :P
I have found i can't player kill no matter what my stats are anyway. I always keep dying and loosing my gear so the choice wasn't too difficult for me. The main use i find with summoning is the terrorbird. I have probably used over 1000 of them since i trained, the unlimited run and 12 spaces is extremely useful.

I cannot comment on what you should do, as i don't know how good you are at player killing. I'm just bad, i have found the technique you use is much more important than your actual skills.. :cry:

Goodluck with your goals
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