by Doomedrusher » Wed Jun 25, 2008 11:20 am
*THE BLAST FURNACE WORLD IS 58*
There are 7 major paths you can take to make a modest profit with the Blast Furnace. (50 smithing is all that is required for the said path unless stated otherwise).
Blast Furnace Terminology:
-Un-noting: By using a stack of ores on Ordan, you can convert the bank notes to unnoted ores by paying Ordan a sum of coins.
-Cooling: Using a bucket of water on the bar dispenser to cool the red-hot bars.
-Biking: Using the bike to run the conveyor belt.
-Fueling: Using a spade to refuel the stove for the furnace.
-Pumping: Operating the pump at the furnace.
Expected Behavior at Blast Furnace:
-Wear a Ring of Charos (a) if you don't have 60 smithing, since you will have to pay to use the furnace below that level.
-When waiting for bars to dispense, you can watch the temperature gauge, bike, or pump, so the bars will dispense faster.
-Don't wait for other people to cool your bars. Cool it with a bucket of water yourself to save waiting.
-Don't beg to buy coal from people! They won't respond.
-Remember, only half the amount of coal is needed for each ore.
-Don't bring pets. Familiars are okay, since people understand that you need it for extra space. Just don't bring the useless pets. They get in people's way.
-Don't stand on top of Ordan.
-Don't ask other people to do things. If you have the time to yell, do the job yourself.
-=-=-=-=-=-=-=-=-=-=-=-=-
Method 1. The steel-bar approach (60 smithing and 13+ summoning will help a lot, although not required.)
Bring 25 coal, a stack of coins (10,000 coins recommended), 25 noted iron, and a super energy pot.
If using Beast of Burden: Put as many unnoted coal into the BoB as possible. Increase the number of your noted iron by the same amount. If using Bull Ant or Terrorbird, replace the energy pot with a stack of scrolls.
-Put all your coal into the furnace. IT IS VERY IMPORTANT THAT COAL GOES FIRST. If iron is put in first, iron bars, not steel bars, will come out.
-Un-note your iron and put that into the furnace.
If you have more than 28 iron, put in a maximum of 27 first, and wait for the bars to dispense. Put the rest of the iron in when you see the dispenser turn out bars.
-Grab bars and deposit into your BoB if necessary.
-Grab the second load of bars (if any) and bank.
-Repeat.
You can make the steel bars into cannonballs or sell it straight away for more than double the cost of the ores.
-=-=-=-=-=-=-=-=-=-=-=-=-
2. The iron approach (Again, 60 smithing and 13+ summoning will help)
Same as above, except you bring unnoted iron only. Iron bars will smelt with 100% accuracy at the Blast Furnace even without a ring of forging. It is slightly faster than smelting at Neitiznot.
-=-=-=-=-=-=-=-=-=-=-=-=-
3. The Mithril Bar approach (AGAIN, 60 smithing and 13+ summoning will help)
Bring as many mith ores as you can (Both in your BoB and in your inventory) while also carrying a stack of coins and a stack of coal (Twice as much coal as mith ores).
-The procedure will be the same as above, remembering to not put more than 27 ore in the furnace at a time.
-Remember, 2 coal is needed per bar.
-Withdraw bars and bank. Repeat.
-=-=-=-=-=-=-=-=-=-=-=-=-
4. The Iron throwing knives approach (60 smithing required)
Bring a stack of iron ore and a stack of coins (8 coins per iron ore). A hammer can be found in the furnace and a bucket will be there as well. You should have 24 spaces left after these items are carried. (23 after you smith your first load of knives)
Keep un-noting iron and making bars, filling the bucket with water for cooling your bars. Go in the anvil fence and make iron throwing knives. Repeat. You will make a net profit and gain a lot of smithing experience (30-ish per bar).
-=-=-=-=-=-=-=-=-=-=-=-=-
5. The Mithril Bolt approach (60 smithing required)
Inventory setup:
-Stack of mithril ores
-Stack of coal
-Stack of coins (81 coins per mithril, 22 coins per coal)
-Hammer
-Bucket of water
-mithril bolts (unf) (The ones you will make)
Unnote 22 mithril ores, then 2 loads of 22 coal. Wait for bars to dispense. Make bolts. Repeat. You make a modest profit (Unfinished mithril bolts are actually traded for their high fletching experience potential), and also a large amount of smithing experience.
-=-=-=-=-=-=-=-=-=-=-=-=-
6. The Adamant bar approach (70 smithing required, BoBs will really help improve the profit per hour)
-Proceed as you would for the Mithril Bar approach, although you need 3 coal per bar here. You cannot unnote adamantite there so you will need to bring all the addy ores. The profit is very high.
-=-=-=-=-=-=-=-=-=-=-=-=-
7. The Runite bar approach (85 smithing required, again, BoBs will really help improve the profit per hour)
-Proceed as you would for the Adamant Bar approach, although you need 4 coal per bar here. You cannot unnote runite there so you will need to bring all the rune ores. The profit is extremely high. (About 90k per trip, allowing a maximum of 800k per hour). It is much faster and cheaper than superheating.
-=-=-=-=-=-=-=-=-=-=-=-=-
Enjoy!
(The reason why this isn't in Community is because a lot of people do them already. No point hiding it because it won't drop the profit by much.)