Soloing Armadyl

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Soloing Armadyl

Postby Kittguin » Wed Jun 18, 2008 5:39 pm

Can anyone here give me a link to a good guide or give me any advice for soloing Armadyl? I've tried twice and I used this guide on zybez (http://www.zybez.net/genguides.php?id=953733&runescape_guidetofightingarmadyl.htm) as a starting point for what to do. I used obby shield, black dhide body, zammy chaps, sara coif, armadyl pendant, d boots, barrows gloves, avas accumulator, and I used diamond e bolts for first try and diamond e and ruby e bolts for the 2nd try (taking ruby really helped). I know I'm not using the best set up but I've been mostly trying to get a feel for how to do it. Any help would be GREATLY appreciated. :D
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Soloing Armadyl

Postby Doomedrusher » Wed Jun 18, 2008 6:32 pm

Kittguin wrote:I used obby shield, black dhide body, zammy chaps, sara coif, armadyl pendant, d boots, barrows gloves, avas accumulator, and I used diamond e bolts for first try and diamond e and ruby e bolts for the 2nd try (taking ruby really helped).


Stand at the walls. Focus on boss unless you have to get the mage. Always pray range, and try to get him/her/it stuck by running around the perimeter of the room.

Setup:
Armadyl helm
Accumulator
Fury
Dragonstone (e)/Ruby(e)/Diamond(e) (Pick two, bring 250 of each per trip)
Rune crossbow (duh)
Karil top
Dragonfire shield/Obby shield/Granite shield/Dragon square will work.
Karil's skirt.
Barrows gloves.
Ranger boots/Snakeskin boots.
WEALTH
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Soloing Armadyl

Postby Kittguin » Wed Jun 18, 2008 6:40 pm

How do you get it stuck? I hadn't heard about doing that lol I would also like some advice on an inventory to take, forgot to mention that before
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Soloing Armadyl

Postby Doomedrusher » Wed Jun 18, 2008 7:17 pm

WOW THE ZYBEZ GUIDE SUCKS.

Summon a tortoise when you bank. Recharge your summoning as soon as you summon it so you don't need a summon pot for bunyip.

Inventory (Including tortoise, so 46 spots):
24 Brews
12 Super restores
Range pots if you want... but the brews kill the bonuses. So I don't recommend it.
1 Bunyip pouch. (Equivalent of 27 sharks, 1 shrimp, and a cabbage :P (544 hitpoints))
2 spaces for enchanted bolts for boss, and addy bolts for aviansie.
1 mith grapple (Duh)
2 spaces for Trollheim teleport runes (Duh)
1 emergency teleport (VITAL)

The tortoise should hold half of the brews and restores (12 brews and 6 restores), while your inventory keeps everything else.

You have 3 spots left after banking. Put in some cheap food, although I prefer to just use sharks for the heck of it. 3 more spaces will be freed up by the time you get into Armadyl's Eyrie (Runes and grapple). Addy bar drops and the clue scroll will take 2 of those spots, and if you are lucky you might get some swordfish (Yes! Extra hp).

Solo like you would normally do, keeping Kree'era out of melee range with the minions. When you drank all the potions (By then your tortoise should be close to expiring), click "Get BoB items" and you have yourself back all the potions. Summon bunyip after dismissing the tortoise. (DO AFTER THE KILL, don't dismiss/summon when boss is out).

You will find yourself drinking the brews a lot less. Kree'era sometimes drops a range pot, and I pot up after brewing to max hp. Ruby/dragonfire first to take advantage of the brief boost.
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Soloing Armadyl

Postby sk3l3t0r711 » Thu Jun 19, 2008 12:43 pm

Doomed pretty much nailed it, his setup almost matches up completely to mine (I use a glory instead of fury mind you). I never used a bunyip pouch but had considered it, just wasn't sure where I would end up using it in the grand scheme of things.

I typicaly can get 4-5 solo kills before having to leave.
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