In this guide I will not post the following:
I. How to do barbarian training to get into the waterfiend cavern.
II. Exactly how to get where I am. (If you have been to waterfiends you probably know it from the pictures)
III. How to fight waterfiends with melee. (Please no discussion of best weapon\equipment, please)
What I WILL post:
I. How to range waterfiends effectively for as long as your range ammo lasts.
II. How to range train with diamond bolts(e) and make money.
III. How to gain a fast amount of red charms using range instead of melee.
Now with that said, lets get on to this guide.
First of all, and I know this is going to sound hilarious based on the guide I am writing, but there are NO safe waterfiend ranging spots. That is, there are no safe waterfiend ranging spots for 10 minutes, until the monsters stop being aggressive and no longer attack you. For my trips I take 1 super restore, 1 sara pot, and around 12-16 range potion(4).
The area in my pictures is as far south in the caverns as you can go. You have to run around the water to get there. Once you get there, I take my sara brew, then my super restore, then my range pot. Then turn on protection from range and fight them in that area until they stop auto-attacking. I usually drink a couple more drinks of the sara pot and 1-2 more doses of my super restore before they stop. You may have to adjust this amount. For newcomers I would take 2 super restores and 2 sara pots to be safe.
NOW, on to the safe spots!
Even though I spent a long time trying to make this as readable as possible, without putting around 5-7 pictures in here, this is the best I could do. The squares with single lines running through them are the spots the waterfiend will be at (or general area they will be at) and when you attack them in that area you will run to the same color criss-crossed square. The criss-crossed pattern are the safe spots you must stand in to take no damage. Remember you must make them stop auto-attacking before these spots will work. At first this may seem tedious, but after a small time it will be easy as pie.

Here are a couple examples of how you will move to these spots after you attack a waterfiend. Like I said, you will get the hang of this and it works great. You just have to experiment a bit with where the waterfiend is exactly and when you should attack him.


Here's the catch, oh yea, it's at the end!
You must use diamond bolts(e) to be effective as they have high defense and diamond bolts act just like verac does, ignoring defense regularly. But your saying, THESE THINGS ARE 600 EACH!! Yes, they are, but when you use ava's accumulator you save on some of them. Also I will point at that although I did not gather data on EACH kill and EACH bolt used I did save some information.
I started with 2,000 diamond bolts(e) when I went to waterfiends.
When I got bored I had 575 left. Not including blood rune drops etc, because I don't keep track of those. At the end I had roughly 37,000 mithril arrows.
1425 bolts x 600(current price) = 855,000
37,000 arrows x 46(current price) = 1,702,000
That is an 847,000 PROFIT!! Not including all the other drops I got! Now this number will vary for a lot of you, as my range is 96, but with numbers like these, even if your range level is 70 I don't think you would be shooting yourself in the foot.
All in all, an easy, fun way to train summoning and range. Thanks for your time.


















