Range Waterfiends!? [Pictures]

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Range Waterfiends!? [Pictures]

Postby Noxrid » Sun May 18, 2008 1:46 pm

This is a semi-guide to ranging waterfiends. I don't like to claim I am the "ULTIMATE WATERFIEND GUIDE #99" or anything, because I think most guides that say that are overrated. Really, what I will tell you, is that I spent a good deal of time making these pictures. I had to re-do them several times because they were hard to read.

In this guide I will not post the following:

I. How to do barbarian training to get into the waterfiend cavern.
II. Exactly how to get where I am. (If you have been to waterfiends you probably know it from the pictures)
III. How to fight waterfiends with melee. (Please no discussion of best weapon\equipment, please)

What I WILL post:

I. How to range waterfiends effectively for as long as your range ammo lasts.
II. How to range train with diamond bolts(e) and make money.
III. How to gain a fast amount of red charms using range instead of melee.

Now with that said, lets get on to this guide. 8-)

First of all, and I know this is going to sound hilarious based on the guide I am writing, but there are NO safe waterfiend ranging spots. That is, there are no safe waterfiend ranging spots for 10 minutes, until the monsters stop being aggressive and no longer attack you. For my trips I take 1 super restore, 1 sara pot, and around 12-16 range potion(4).

The area in my pictures is as far south in the caverns as you can go. You have to run around the water to get there. Once you get there, I take my sara brew, then my super restore, then my range pot. Then turn on protection from range and fight them in that area until they stop auto-attacking. I usually drink a couple more drinks of the sara pot and 1-2 more doses of my super restore before they stop. You may have to adjust this amount. For newcomers I would take 2 super restores and 2 sara pots to be safe.

NOW, on to the safe spots!

Even though I spent a long time trying to make this as readable as possible, without putting around 5-7 pictures in here, this is the best I could do. The squares with single lines running through them are the spots the waterfiend will be at (or general area they will be at) and when you attack them in that area you will run to the same color criss-crossed square. The criss-crossed pattern are the safe spots you must stand in to take no damage. Remember you must make them stop auto-attacking before these spots will work. At first this may seem tedious, but after a small time it will be easy as pie.

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Here are a couple examples of how you will move to these spots after you attack a waterfiend. Like I said, you will get the hang of this and it works great. You just have to experiment a bit with where the waterfiend is exactly and when you should attack him.

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Here's the catch, oh yea, it's at the end! :)

You must use diamond bolts(e) to be effective as they have high defense and diamond bolts act just like verac does, ignoring defense regularly. But your saying, THESE THINGS ARE 600 EACH!! Yes, they are, but when you use ava's accumulator you save on some of them. Also I will point at that although I did not gather data on EACH kill and EACH bolt used I did save some information.

I started with 2,000 diamond bolts(e) when I went to waterfiends.

When I got bored I had 575 left. Not including blood rune drops etc, because I don't keep track of those. At the end I had roughly 37,000 mithril arrows.

1425 bolts x 600(current price) = 855,000
37,000 arrows x 46(current price) = 1,702,000

That is an 847,000 PROFIT!! Not including all the other drops I got! Now this number will vary for a lot of you, as my range is 96, but with numbers like these, even if your range level is 70 I don't think you would be shooting yourself in the foot.

All in all, an easy, fun way to train summoning and range. Thanks for your time.

"Not everything that can be counted counts, and not everything that counts can be counted." - Albert Einstein

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Postby Fuzzy » Sun May 18, 2008 1:59 pm

Thanks Noxrid!!

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Postby 02pullenc » Sun May 18, 2008 2:03 pm

Since I saw you post regarding this on another topic I've been eagerly awaiting this guide... well, I know what I'll be doing tonight 8-)

Cheers for the guide ;)


EDIT: Just to let you know, none of those safespots allow the accumulator to work correctly. May want to edit that part.
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Postby Noxrid » Sun May 18, 2008 5:04 pm

yea ava's doesn't work for the safe spots. but it helps with the aggressive part of the trip. and it adds +4 range bonus. either way, those numbers are still based off of me using ava's.

edit: 1st iphone post FTW

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Postby Kittguin » Sun May 18, 2008 5:22 pm

Very nice guide thanks for posting it I will definitely have to try it out later
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Postby vanquish46 » Sun May 18, 2008 7:14 pm

gratz on getting your iphone to work and thanks for the guide :)
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Postby ferrariman12 » Sun May 18, 2008 7:55 pm

Looks good! I was just down there ranging brutal greens and I guess I will check it out ;)
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Postby pogo935 » Sun May 18, 2008 8:43 pm

Do mithril arrows even sell?
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Postby Kittguin » Sun May 18, 2008 8:46 pm

pogo935 wrote:Do mithril arrows even sell?

Yes quite quickly
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Postby wkw427 » Sun May 18, 2008 9:04 pm

yummy, thanks.

Though I don't seem to be getting any mith arrows, ah well. Thanks
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Postby Kittguin » Sun May 18, 2008 9:07 pm

wkw427 wrote:yummy, thanks.

Though I don't seem to be getting any mith arrows, ah well. Thanks


They don't drop too often but they drop 90 at a time so you get a lot after a while
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Postby vanquish46 » Mon May 19, 2008 1:37 am

few questions:

1. About how many can you kill per hour?
2. About how many charms per hour?

ill add some later if I can think of any =p
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Postby Mr.Mystery » Mon May 19, 2008 2:49 am

Thanks for the guide..will definitely be handy when I return to the fiends :D
A quick q:
Could the method also work on the other side? Or are there too few fiends there for it to be effective?
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Postby Blimpyboy2 » Mon May 19, 2008 7:48 am

:shock: Utterly stunned here. I had no idea that creatures who attack ONLY with mage and range attacks could be safe-spotted. I still have alot to learn about range, I guess.

Which brings me to my point. I have been at a loss as to what to do with myself now that I've maxed melee. I decided I'd like to train range, but the only interesting/rewarding creature I could find to safespot was the red dragons. And even though they do drop charms 3/4 of the time, they take so long to kill that my charm collection speed has taken a nosedive. This method of yours is truly a wakeup call, Nox. I plan on trying this out my very next time online. I can't wait to begin collecting crimsons at a decent rate again. Thanks so much!

And in answer to Mystery, I don't believe there are any rock formations like this on the other side. Without the formation, they can't be safe-spotted.
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Postby Qeltar » Mon May 19, 2008 7:59 am

Enjoy this while you can.. my guess is that it wasn't intended to be able to range monsters that have a ranged attack but can't retaliate.. so a "nerf" is only a matter of time. :)
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Postby oxidation83 » Mon May 19, 2008 9:55 am

I've been wrong about this before, but I doubt we'll see a nerf on these. Ranging them is significantly slower than melee to the point where safespotting them isn't even worth it (IMO anyway). A person with Void melee and low 90s atk/str can kill about twice as fast as a 99 ranger in full Armadyl (not using diamnond bolts).
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Postby lebst » Mon May 19, 2008 10:25 am

Why nerf these when they haven't nerfed the wyvern safe spot? And those drop granite legs and visage. I still don't see this being faster than rock lobsters so there probably won't be a nerf.

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Postby Noxrid » Tue May 20, 2008 12:03 am

oxidation83 wrote:I've been wrong about this before, but I doubt we'll see a nerf on these. Ranging them is significantly slower than melee to the point where safespotting them isn't even worth it (IMO anyway). A person with Void melee and low 90s atk/str can kill about twice as fast as a 99 ranger in full Armadyl (not using diamnond bolts).


Even with diamond bolts I would say that melee kills faster. In my opinion melee can beat range in just about every situation in the entire world of runescape.

This is just an alternative for people who either like to range, people who are tired of meleeing and want something to get mixed up, or people like me with maxed melee stats and nothing to gain from training them. Ranging for me is something I at least can look forward to getting levels on.

Onto Q about the safespot thing. This really has been here since summoning batch 1 and I have done it since then. It wasn't until you guys pointed out that apparently not many people knew about this that I decided to make a guide. If my guide really does cause a nerf them that will mean my guide was so influential it caused Jagex to change their game code. GO NOXRID! :lol:

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Postby Doomedrusher » Sat May 24, 2008 5:48 pm

Well, when people with 99 def writes a guide abd says to bring 1 sara brew, I shouldn't have trusted it :P

I can't get through the ten minutes of buffer time without at least 2 brews at 87 defense.

Also, they don't have that high of a defense. Regular adamant bolts do just fine there. (I only have 78 ranged)
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Postby 02pullenc » Sat May 24, 2008 6:42 pm

Doomedrusher wrote:Well, when people with 99 def writes a guide abd says to bring 1 sara brew, I shouldn't have trusted it :P

I can't get through the ten minutes of buffer time without at least 2 brews at 87 defense.

Also, they don't have that high of a defense. Regular adamant bolts do just fine there. (I only have 78 ranged)


Thats odd... 79 defence and two brews was plenty for me. had 2 doeses left if I remember right.
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