What I did do was take samples of monsters, mostly from slayer assignments, trying to find a monster that I could kill with my stringent requirements (specifically, great charm drops and great "other drops"). I then grouped them by charms per kill, (i.e. gold, green, crimson, and blue were recorded separately), and then gave the monster a total "score" based on a heuristic: Gold got 1.3 points, Green gets 1.75, Crimson 4.4, and Blue 8.8. These seemingly arbitrary values were taken from the following formula:
Charm Value * Summoning Level ~= XP per charm
This deals with the issue that some charms are worth more than other charms (and even better...quantifies it). Obviously some monsters will take longer to kill than others, so my "score" gets divided by the time in seconds that it takes to kill the monster.
For reference, my scores for the following creatures are as follows (and the time taken to kill them is in brackets). Note that all "kill times" have bank time built in (but, of course, all are approximations somewhat):
1) Bork(300 seconds) - 939.60
2) Waterfiend(40 seconds) - 347.38
3) Skeletal Wyvern(90 seconds) - 272.47
4) Black Demon (Chaos Tunnels) (40 seconds) - 256.72
5) Dust Devil (30 seconds) - 199.85
*With a full set of verac armour and constant piety, or full dharok and constant piety, my waterfiend killing time drops to around 35 seconds.
Here on out is where I could use some help.
I want to kill a wyvern faster than 90 seconds. Much faster. My current method is to use a whip, mind shield, and verac armour with constant piety. If I could bring the time down to an average of 70 seconds, then they would be approximately equal to waterfiends in terms of charm usefulness per hour, and I like visage hunting
For the record, I argue that a cannon is definitely worth bringing to the wyverns. My argument goes as follows: Let us suppose that the chance of obtaining a draconic visage is not worse than 1/5000, the cost of a cannonball is 180 gp per, and that the visage is worth (again, for arguments sake) 22M. This means that any additional kill has 4400 gp worth of "visage", equivalent to 24 cannonballs. I believe that 24 cannonballs should be sufficient to kill a wyvern, so I pick up the wyvern bones (1.6k, last time I checked), charms, other drops, and ranged xp essentially for free. Of course, I've never tried a cannon there , so I may be wrong about the number of cannonballs...and of course, nobody really knows the drop rate of a visage
In essence, I want to know two things. Firstly, I've seen some technique on these boards of pros like Mochag who put these cannon-double-hit pictures up. Those look impressive
Oh, and to Qeltar's blanket statement that "Wyverns = Burthorpe", it might be easily surmised from this post that I intend to out-do his own charm-collecting techniques with these "Burthorpable monsters". Whether I am successful or not in beating waterfiends and power-dharoking will be interesting, but I *am* convinced that the charm drops from these are worth some thought.







