Wallasalkis cannoning

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Wallasalkis cannoning

Postby GUdrus » Thu Mar 20, 2008 7:13 am

Why cannon Wallasalkis?

The first question, that may arise, is why to bother cannoning these dangerous creatures deep in the Waterbirth dungeon? The answer is - it is one of the fastest blue charms getting method. The also drop some nice regular loot of pure essence and runes, as well as body pieces for rare skeletal armor.

What to take?

Take the maximum prayer gear you can get, a ranged weapon (crossbow prefered), a cannon of course, about 10-14 prayer (4) potions, holy wretch (Iforgot that during my run, but you shouldn't), a ranged potion or two if you want, about 2-2,5k cannon balls, a one click teleport, a shark (you might get damaged while running into the final destination).

Where to get them?

In the Wallasalki dungeon, of course. In the first level there in non-multicombat area, so they retreat and it is hard (but not impossible) to kill them efficiently. The place to kill them is further into the dungeon. After getting past the first doors with a help of a friend, you go to the very end of the level and use the rune thrownaxe special on the baricades, then go down (make sure you first activate pro-magic prayer first). There you will see 3 wallasalkis there, but its still not the place to cannon them. Go further, you will enter the room with daganoths (pro-range here and run, meelee daganoths can still hit you, so better hurry), then further into the room with giant rock crabs (pro-meele here),then further into another room with daganoths (pro-ranged again), and then further into the room with wallasalkis (activate pro-magic and now don't turn it until you leave by teleporting out :)). In this room there will be 4 of them, but what you wan is to go further, past the room with 1 wallasalki into the final room, where you will be cannoning. Its 5 Wallasalkis there.

The tactic
Setup the cannon here: Image

Then just reaload and fire it, youself standing in one place and firing the bolts. Run only of you need to take the drop. I myself went with meelee gear, that proved to be a big mistake, as I had to run more, offen causing wallasalkis to folow and pile on each other. And piled Wallasalkis are really bad, as you cannon can't efficiently kill them. If this happens, run to near room with rock crabs, and return. By that time, Wallasalkis will be spread.[/b]

The cost
For about 1h 20 min, it took me 2300 cannon balls and 11 prayer(4) potions. Thats about 469k cost.

The drops

In that time I got 77 death, 30 blood, 32 chaos runes, 135 pure essence, 1 rannar, what costs about 60k. The problem was that I took too many prayer potions, so at first didn't have place where to store the drops, so don't make that mistake and you will get more loot. Also, I took a nature and a cosmic tallies, thinking that they are usefull - they are not.
From the rare side, I took back 3 skul piece, 2 fibula piece, 1 ribcage and 1 skeletal gloves, that cost about 133k.
So in total it seems that I lost quite a lot of money, with loss being about 336k. But the part where I was shocked was when I looked into the GE prices and saw that skeletal gloves are worth 40k and skeletal boots 10k. I was unaware about that, so there in the dungeon I left no less than 3 skeletal gloves and 1 skeletal boots lying on the ground, and probably more. So that would be at least 130k more from drops. So in total for 1h 20 min of cannoning wallasalkis I would have lost about 206k. Still quite a lot, but this is for the a bunch of charms and some nice ranged exp (haven't tracked it, but pretty sure its no less than 30k/hour, maybe about 35k/hour). Also, if you kill meelee daganoths for crimson charms, you will also get a bunch of daganoth hides. Use them and the body pieces to make full skeletal armor, it seems it sells for little more than the part.

Charms
In 1h 20min cannoning session, I got 38 gold, 14 green, 16 crimson, 24 blue charms. Quite a lot, I would say.

So thats all. The results, unfortunatly, are only from 1 run, so its's nowhere near the normal guide, just wanted to share some information with you, guys.
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Wallasalkis cannoning

Postby GUdrus » Thu Mar 20, 2008 9:42 am

As a sidenote, iron minotaur was totaly useless against Wallasalkis. Totaly. It sucked! Couldn't score a single hit against them, all 0's. Expected a bit more from a summon lvl 46 combat familiar.
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Wallasalkis cannoning

Postby ikraz55 » Thu Mar 20, 2008 4:18 pm

I used to do this when you were still able to sell skeletal sets for 450k. Back then I estimated my profit to 700k per hour after the cost of cannonballs and prayer pots.

GUdrus wrote:As a sidenote, iron minotaur was totaly useless against Wallasalkis. Totaly. It sucked! Couldn't score a single hit against them, all 0's. Expected a bit more from a summon lvl 46 combat familiar.

Wallaskis are weak to range, so maybe a range based familiar would have worked better.
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Wallasalkis cannoning

Postby FinsToTheLeft » Thu Mar 20, 2008 4:55 pm

ikraz55 wrote:I used to do this when you were still able to sell skeletal sets for 450k. Back then I estimated my profit to 700k per hour after the cost of cannonballs and prayer pots.

GUdrus wrote:As a sidenote, iron minotaur was totaly useless against Wallasalkis. Totaly. It sucked! Couldn't score a single hit against them, all 0's. Expected a bit more from a summon lvl 46 combat familiar.

Wallaskis are weak to range, so maybe a range based familiar would have worked better.


Perhaps the Spirit Dagganoth?
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Wallasalkis cannoning

Postby za the angle » Thu Mar 20, 2008 7:47 pm

that seems kind of fun, might check it out 8-)
cheers
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Wallasalkis cannoning

Postby GUdrus » Fri Mar 21, 2008 5:36 am

FinsToTheLeft wrote:Perhaps the Spirit Dagganoth?


So, for fammiliar to even scratch the surface of lvl 98 NPC, I need lvl 83 summoning? I knew this skill was useful for combat!
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Wallasalkis cannoning

Postby sk3l3t0r711 » Fri Mar 21, 2008 11:48 am

So, for fammiliar to even scratch the surface of lvl 98 NPC, I need lvl 83 summoning? I knew this skill was useful for combat!


lol
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